Curriculum

Year 7

7.0 – Network Basics

7.1 - E-safety

7.2 – Under The Hood of a Computer & Binary

7.3 - Think Like a Computer Scientist

7.4 – Databases

7.5 - Data Representation

7.6 - Web Design

7.7 - Create Animation

Year 8 

8.1 – E-safety

8.2 – Cracking the code

8.3 – Operating Systems

8.4 – CMD

8.5 – Binary

8.6 – HTML

8.7 – Microbits

8.8 – Python

 

KS4 – Creative iMedia– EXAM BOARD OCR

Cambridge Nationals in Creative iMedia is a media sector-focused course, including film, television, web development, gaming and animation, and have IT at their heart. They provide knowledge in a number of key areas in this field from pre-production skills to digital animation and have a motivating, hands-on approach to learning. With an exciting choice of optional units for the Certificate and students have the freedom to explore the areas of creative media that interest them.

This vocationally-related qualification takes an engaging, practical and inspiring approach to learning and assessment. It will equip learners with a range of skills and provide opportunities to develop, in context, transferable skills such as research, planning, and review, working with others and communicating creative concepts effectively.

The qualification will encourage independence, creativity and awareness of the digital media sector. The Cambridge Nationals in Creative iMedia will equip learners with a range of creative media skills and provide opportunities to develop, in context, desirable, transferable skills such as research, planning, and review, working with others and communicating creative concepts effectively. Through the use of these skills, learners will ultimately be creating fit-for-purpose creative media products.

Overview

Students must complete 4 units.

Unit 1: Pre- production skills. 25% weighting towards overall grade (External Exam)

Unit 2: Creating Digital Graphics. 25% weighting towards overall grade (Externally assessed coursework)

Unit 3: Creating a Multipage Website. 25% weighting towards overall grade (Internally assessed coursework)

Unit 4: Creating a digital animation. 25% weighting towards overall grade (Internally assessed coursework)

Books

Cambridge National Level 1/ 2 Creative iMedia – Kevin Wells, Victoria Allen, Sarah McAtominey and Tony Stephens.

KS4 – Computer Science – EXAM BOARD OCR

OCR’s GCSE (9–1) in Computer Science will encourage students to: 

• understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation 

• analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs 

• think creatively, innovatively, analytically, logically and critically 

• understand the components that make up digital systems, and how they communicate with one another and with other systems 

• understand the impacts of digital technology to the individual and to wider society 

• apply mathematical skills relevant to Computer Science

Overview

Computer Systems – 40% of overall GCSE

Computational thinking, algorithms and programming – 40% of overall GCSE

Programming project – 20% of overall GCSE

Home study

Home study will be set according to the home study time table.  Pupils will be able to access this via Firefly.  For those students that require computer facilities, these will be made available at lunchtimes in W005.